11/2/2023 0 Comments Monsters dnd beyond![]() ![]() Since fighter subclasses have five different features, we should give our subclass five different features too. Click the Add a Class Feature button under the Class Features header. ![]() Now, it’s time to add this subclass’s features. If you ever need to edit the information you just entered, click the + icon on the Basic Information tab. Now you’re on the “landing page” for your subclass. You can build more features on top of this base as you go! Step 2. Then hit “Create Subclass” to lay the foundation. Usually, this spellcasting ability is the same as the class’s core ability (e.g., Wisdom for monks), but you can choose any ability that you think makes the most sense for your subclass’s flavor. If your subclass grants a class that normally can’t cast spells the ability to cast spells (e.g., the Eldritch Knight subclass gives the usually non-spellcasting fighter class the ability to cast spells), then select Yes the “Can Cast Spells” box, and choose their spellcasting ability. We’re focused on getting ideas on paper, not making them look pretty. It’s totally okay to leave the “description” box blank for now. Put down your subclass’s name (or a placeholder name, if you aren’t sure yet), and put your one-sentence theme in the “short description” box. However, if you just want to modify an existing subclass-because you think it’s underpowered, or you just want to swap out one feature-then it makes more sense to use the second menu. My Juggernaut fighter is going to be a wholly unique subclass, so I’m going to choose from the first menu. As usual, the most important thing about designing homebrew character options is that they work well for the game you’re playing right now-not that they’re objectively balanced. These aren’t strict rules, but rather guidelines that you can use to create subclasses that feel balanced with the rest of the characters in your party. If you want to build a rogue subclass, you should know that most rogue subclasses have a powerful feature at 3rd level, and then a much less powerful feature at 9th level. However, a rogue’s Roguish Archetypes give a total of four features at 3rd, 9th, 13th, and 17th level.Īt this point, it’s a good idea to look at some of the other subclasses available to the class you’re creating a new subclass for. For example, a fighter’s Martial Archetypes give a total of five features, at 3rd, 7th, 10th, 15th, and 18th level. ![]() Choose a ClassĮvery class’s subclass options are different, so the class you choose to design for is the most important step to start with. My one-sentence theme is, “a fighter who uses two spiked shields to crush enemies and defend allies.” This is a wild and silly concept, and I wouldn’t publish it in an official context unless I had a very good reason-but this is for my campaign, and it just so happens wild and silly is totally okay in that context! Let’s roll with it! Step 1. In this article, I’m going to be creating a fighter called the Juggernaut. The Battle Master is “a fighter who uses maneuvers to gain a tactical advantage.” The Swashbuckler is “a stylish rogue that fights with theatrical, acrobatic grace.” Start by creating a sentence that encapsulates the story of the subclass you want to design, and look back to it whenever you create a new subclass feature. The best subclasses in D&D can be summed up in a single sentence. The first and most important design decision is: what’s this subclass’s theme? The Dungeon Master’s Guidealready has some guidance on how to create subclasses in chapter 9: Dungeon Master’s Workshop-and you’re going to get even more advice throughout this article. If you’re completely new to designing subclasses for fifth edition D&D, don’t fret. Can I reskin or tweak another creation to suit my needs?.Does my creation already exist as official D&D content?.When setting out to design any new feature for your D&D game, stop and ask yourself the three questions that James Introcaso laid out at the beginning of his Design Workshop series: If that’s what you’re here for, keep reading! Here’s how to make your own brand-new subclass on D&D Beyond, or modify an existing one for your own use. In addition to the topics covered by Design Workshop, D&D Beyond has also added the ability for you to create your own homebrew subclasses. There are six parts in this series, with each part explaining a different type of homebrew creation in detail. Phandelver and Below: The Shattered Obeliskįor in-depth looks on how to use the D&D Beyond homebrew system, check out the Design Workshop series by master designer James Introcaso. Mordenkainen Presents: Monsters of the Multiverse
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